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Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Eventually, the orbs can be charged before shooting them, making them more powerful. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages. Collecting enough lums gains the player access to new parts of the world. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements.
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At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.īy collecting lums (small bodies, or shards of magical energy), the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. Screenshot of the Fairy Glade, the second level of the game
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